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Super Mario 3D World + Bowser's Fury

Responsible for supervising all character, animation, and VFX created at NST (Nintendo Software Technology) for Bowser's Fury portion of the game. Created gameplay animation for Fury Bowser, Bowser Jr, Giga Cat Mario, Fury Luigi and more. Supervised asset optimization, pipeline development, rigging, shader creation, etc.

Animation highlights for my work in Super Mario 3D World + Bowser's Fury

Created main rig for Fury Bowser. 
Created gameplay animations.
Asset optimization.

Created main rig for Fury Bowser.
Created gameplay animations.
Asset optimization.

Created main rig for Bowser Jr. 
Created most gameplay animations.
Texturing and modeling supervision.
Asset optimization.

Created main rig for Bowser Jr.
Created most gameplay animations.
Texturing and modeling supervision.
Asset optimization.

Created the new animation for Fury Shadow and Fury Shadow Ball.
Created rig and model for Fury Shadow Ball.

Created the new animation for Fury Shadow and Fury Shadow Ball.
Created rig and model for Fury Shadow Ball.

Cutscene animation - although most of my animation work was for gameplay, I worked on some cutscenes, like the one shown above. I animated Giga Cat Mario and Bowser Jr in this sequence.

Cutscene animation - although most of my animation work was for gameplay, I worked on some cutscenes, like the one shown above. I animated Giga Cat Mario and Bowser Jr in this sequence.

Updated fur texturing for all Player characters (Mario, Luigi, Peach, Toad and Rosalina) for Cat, Tanooki and White Tanooki suits.
I defined the pipeline as to allow other Artist to execute the same results on enemies for Bowser's Fury.

Updated fur texturing for all Player characters (Mario, Luigi, Peach, Toad and Rosalina) for Cat, Tanooki and White Tanooki suits.
I defined the pipeline as to allow other Artist to execute the same results on enemies for Bowser's Fury.

Before / After
Wii U version / Switch version

Before / After
Wii U version / Switch version

Detail of fur texturing I updated for Cat Mario and Tanooki Mario

Mario- updated texturing for suits.

Mario- updated texturing for suits.

Luigi- updated texturing for suits.

Luigi- updated texturing for suits.

Peach - updated texturing for suits.

Peach - updated texturing for suits.

Toad- updated texturing for suits.

Toad- updated texturing for suits.

Cat Enemies-
Supervised and defined texturing process for new cat enemies (only some enemies showcased above)

Textured Conkdor, animated tails for some enemies, etc.

Created and supervised most LODs for objects, enemies, and items.

Cat Enemies-
Supervised and defined texturing process for new cat enemies (only some enemies showcased above)

Textured Conkdor, animated tails for some enemies, etc.

Created and supervised most LODs for objects, enemies, and items.

World Lighting- Set up base world lighting, cubemaps, shadow settings, graphics areas, etc. Multiple artists worked on final lighting.

Helped define the final look of the lake textures, feel, reflectivity, etc. alongside several artists and engineers.

World CPU/GPU optimization. 
Worked on several levels to optimize assets by sorting draw calls, Z-prepass evaluation, LOD creation, texture and mipmap filtering / bias, material simplification, clipping, shadow bias, etc.

World CPU/GPU optimization.
Worked on several levels to optimize assets by sorting draw calls, Z-prepass evaluation, LOD creation, texture and mipmap filtering / bias, material simplification, clipping, shadow bias, etc.

Created caustic material, texture and animation.

VFX creation, supervision and optimization.

Created Fury Bowser's rain VFX and supervised Mario's rain VFX (shown).

Evaluated CPU/GPU impact on all VFX.

Lighting setup for Fury Bowser's laser attack.

Animation and rig re-targeting to updated Captain Toad and new Brigade members. Original Wii-U version only had Captain Toad; Switch version allows 4-Player gameplay in these levels.