Responsible for supervising all character, animation, and VFX created at NST (Nintendo Software Technology) for Bowser's Fury portion of the game. Created gameplay animation for Fury Bowser, Bowser Jr, Giga Cat Mario, Fury Luigi and more. Supervised asset optimization, pipeline development, rigging, shader creation, etc.
Animation highlights for my work in Super Mario 3D World + Bowser's Fury
Detail of fur texturing I updated for Cat Mario and Tanooki Mario
World Lighting- Set up base world lighting, cubemaps, shadow settings, graphics areas, etc. Multiple artists worked on final lighting.
Helped define the final look of the lake textures, feel, reflectivity, etc. alongside several artists and engineers.
Created caustic material, texture and animation.
VFX creation, supervision and optimization.
Created Fury Bowser's rain VFX and supervised Mario's rain VFX (shown).
Evaluated CPU/GPU impact on all VFX.
Lighting setup for Fury Bowser's laser attack.
Animation and rig re-targeting to updated Captain Toad and new Brigade members. Original Wii-U version only had Captain Toad; Switch version allows 4-Player gameplay in these levels.