I got to work on Super Mario Maker for Nintendo 3DS. Since the game is a port of the Wii U version I worked on many areas:
UI Art: had to create the UI sequences, layouts and graphics for many areas of the game such as CourseBot, Network, Local Share, Credits and more! The most fun I had in UI was definitely animating Yamamura (the pigeon) eating Karaage and Edamame!
Rigging: Updated in-game rigs for 3D characters for gameplay
Asset optimization: Optimized assets, sprites and textures for Enemies, Items and more for 3DS performance.
Sprite cleanup
Some of the UI and animation work I did for the game.