The main challenge for this project was to be as faithful to the Wii U version of the game as possible, a real challenge for sure! Very happy how the game turned out, our team definitely made a great effort for the 3DS version of the game as well.
For the 3DS version I was responsible for many areas:
Lead Lighting Artist
Lead Rigging and Animation (optimized and adapted all rigs and animation for characters, enemies and bosses)
Material Optimization and Pipeline
Captain Toad Treasure Tracker - Nintendo Switch vs. 3DS Comparison
It was a great challenge to define the graphics pipeline for all assets and get as close as possible to a Wii U Art without compromising gameplay.
| Video recorded by YTSunny