Website powered by

Captain Toad Treasure Tracker 3DS

The main challenge for this project was to be as faithful to the Wii U version of the game as possible, a real challenge for sure! Very happy how the game turned out, our team definitely made a great effort for the 3DS version of the game as well.
For the 3DS version I was responsible for many areas:
Lead Lighting Artist
Lead Rigging and Animation (optimized and adapted all rigs and animation for characters, enemies and bosses)
Material Optimization and Pipeline

Responsible for rigging, setting up materials and defining lighting for all characters, enemies and bosses.  
Supervised lighting, materials and textures for all stages.

Responsible for rigging, setting up materials and defining lighting for all characters, enemies and bosses.
Supervised lighting, materials and textures for all stages.

Created lighting, materials and texture setup for multiple stages.
I also managed the optimization for all cutscenes for the 3DS.

Created lighting, materials and texture setup for multiple stages.
I also managed the optimization for all cutscenes for the 3DS.

Captain Toad Treasure Tracker - Nintendo Switch vs. 3DS Comparison
It was a great challenge to define the graphics pipeline for all assets and get as close as possible to a Wii U Art without compromising gameplay.
| Video recorded by YTSunny